Intro Lighting and Rendering in Unity
Intro Lighting and Rendering in Unity
Choosing a Lighting Technique
Realtime Lighting
Baked GI Lighting
Precomputed Realtime GI Lighting
Benefits and Costs
Enabling Baked GI or Precomputed Realtime GI
Per-Light Settings
The Precompute Process
Starting a Precompute
Auto/Manual Precompute
GI Cache
Choosing a Rendering Path
Forward Rendering
Deferred Rendering
Choosing a Color Space
Linear Color Space
Gamma Color Space
High Dynamic Range (HDR)
Tonemapping
Reflections
Reflection Source
Reflection Probes
Ambient Lighting
Light Types
Directional Lights
Point Lights
Spotlights
Area Lights
Emissive Materials
Light Probes
Further Reading
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Reflections
Reflections
Checked with version:
5.1
-
Difficulty:
Beginner
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