Light Types

Checked with version: 5.1

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Difficulty: Beginner

We have now covered some of the project settings which need to be considered before beginning work on lighting your scenes in Unity. Hopefully at this point you should have your project configured appropriately for your target platform (generally Baked GI and Gamma Color Space for mobile, Precomputed Realtime GI and Linear Color Space for Standalone PC or recent games consoles).

Let’s move on to looking at the tools available for achieving the lighting you want in your game.

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